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Atari Environment Benchmark

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Atari Environment Benchmark Result

Env. \ Alg.
DQN
DDQN+PER
A2C (GAE)
A2C (n-step)
PPO
Adventure
-0.94
-0.92
-0.77
-0.85
-0.3
AirRaid
1876
3974
4202
3557
4028
Alien
822
1574
1519
1627
1413
Amidar
90.95
431
577
418
795
Assault
1392
2567
3366
3312
3619
Asterix
1253
6866
5559
5223
6132
Asteroids
439
426
2951
2147
2186
Atlantis
68679
644810
2747371
2259733
2148077
BankHeist
131
623
855
1170
1183
BattleZone
6564
6395
4336
4533
13649
BeamRider
2799
5870
2659
4139
4299
Berzerk
319
401
1073
763
860
Bowling
30.29
39.5
24.51
23.75
31.64
Boxing
72.11
90.98
1.57
1.26
96.53
Breakout
80.88
182
377
398
443
Carnival
4280
4773
2473
1827
4566
Centipede
1899
2153
3909
4202
5003
ChopperCommand
1083
4020
3043
1280
3357
CrazyClimber
46984
88814
106256
109998
116820
The table above presents results for 62 Atari games. All agents were trained for 10M frames (40M including skipped frames). Reported results are the episode score at the end of training, averaged over the previous 100 evaluation checkpoints with each checkpoint averaged over 4 Sessions. Agents were checkpointed every 10k training frames.

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Atari Environment Benchmark Result Plots

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