Discrete Environment Benchmark
🥇 Discrete Environment Benchmark Result
Env. \ Alg. | DQN | DDQN+PER | A2C (GAE) | A2C (n-step) | PPO | SAC |
Breakout | 80.88 | 182 | 377 | 398 | 443 | 3.51* |
Pong | 18.48 | 20.5 | 19.31 | 19.56 | 20.58 | 19.87* |
Qbert | 5494 | 11426 | 12405 | 13590 | 13460 | 923* |
Seaquest | 1185 | 4405 | 1070 | 1684 | 1715 | 171* |
LunarLander | 192 | 233 | 25.21 | 68.23 | 214 | 276 |
UnityHallway | -0.32 | 0.27 | 0.08 | -0.96 | 0.73 | 0.01 |
UnityPushBlock | 4.88 | 4.93 | 4.68 | 4.93 | 4.97 | -0.70 |
Episode score at the end of training attained by SLM Lab implementations on discrete-action control problems. Reported episode scores are the average over the last 100 checkpoints, and then averaged over 4 Sessions. A Random baseline with score averaged over 100 episodes is included. Results marked with
*
were trained using the hybrid synchronous/asynchronous version of SAC to parallelize and speed up training time. For SAC, Breakout, Pong and Seaquest were trained for 2M frames instead of 10M frames.For the full Atari benchmark, see Atari Benchmark
📈 Discrete Environment Benchmark Result Plots
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